Well, I was up until 0300, but I got the STL Kickstarter submitted for approval. I wasn’t incredibly happy with the video, so I made sure I can change it before we actually launch, but I think it will be enough to pass muster with the Kickstarter reviewers.
I’ve been thinking about what I’m going to do to help convince backers that this project will complete. My timeline is aggressive, to be say the least, and because the interface is currently the weak point on the game, it is difficult to really communicate via sheer gameplay videos how close Slower Than Light is to completion.
One idea I’ve had is to make v0.1 available from here and the Kickstarter page. I’ve been trying it this morning, and it makes me cringe a bit at the thought of putting it in front of users; it does, however, demonstrate the light-speed propagation mechanic. I don’t really want to devote any development time to making it more user friendly, because I do need to focus on both STL’s development along with the Kickstarter campaign itself. I may cut together a tutorial video.