In this video I quickly go through the Research and Development model in Slower Than Light.
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Exciting Week
There’s a week plus a few hours until the Slower Than Light Kickstarter ends, and this week is going to be full of content. Tomorrow at 23:00 EDT, I’ll be the guest on SpaceGameJunkie’s podcast (streaming via Twitch.) Also starting tomorrow, there will be a video a day dedicated to each of the major mechanics that have been discussed on this blog and linked on the Kickstarter page.
Tuesday: Research and Development
Wednesday: Colonies, Resources, and Production
Thursday: Energy and Information Economy
Friday: Personalities, Populations, and Government Types
In addition, I’m going to be hanging out on FreeNode’s IRC cluster (irc://irc.freenode.net/) on the #SlowerThanLight channel to answer questions all week (at least when I’m awake and at my desk.)
I look forward to talking with many of you over the coming week, and sharing more and more of my vision for Slower Than Light. Thank you all for your support so far, and I look forward to a very exciting final week.
Submitted for Approval
Well, I was up until 0300, but I got the STL Kickstarter submitted for approval. I wasn’t incredibly happy with the video, so I made sure I can change it before we actually launch, but I think it will be enough to pass muster with the Kickstarter reviewers.
I’ve been thinking about what I’m going to do to help convince backers that this project will complete. My timeline is aggressive, to be say the least, and because the interface is currently the weak point on the game, it is difficult to really communicate via sheer gameplay videos how close Slower Than Light is to completion.
One idea I’ve had is to make v0.1 available from here and the Kickstarter page. I’ve been trying it this morning, and it makes me cringe a bit at the thought of putting it in front of users; it does, however, demonstrate the light-speed propagation mechanic. I don’t really want to devote any development time to making it more user friendly, because I do need to focus on both STL’s development along with the Kickstarter campaign itself. I may cut together a tutorial video.